The live engagement tools on h5p.com make it possible to run live games. Four of the H5P content types are within this category:
- Emoji cloud
The maximum number of simultaneous players is 750 per game instance.
All the Live engagement tools offer a side-by-side preview for the instructor. This feature makes it possible for the instructor to preview both the student's and instructor's views simultaneously. The answers given in the preview, won't affect the answers given by real students.
Public vs LTI embeds vs embed code
An H5P can be embedded in two ways, either through a public URL or through an LMS (LTI). Each context these H5Ps are embedded into will create a separate "Game instance":
- Public URL: There will be one game instance. The instructor can control this instance and get the live data by viewing the content directly on h5p.com or from the page the H5P is embedded within.
- LMS (LTI): Each placement will become a separate instance. The instructor has to view the H5P from within the same context (normally a course) to be able to control it and get the live data. So if a content is inserted into two different courses, there will be two separate game instances that won't share any data. These two will be controlled by one or more instructors independently.
- Embed code: Same as with LTI, every time the content is embedded a new instance will be created.
For publicly available H5Ps (not LTI), the live engagement tools offer a short code, which makes it easier for students to get into the game without typing the URL to the content (if this is embedded into another external site, this feature is not that relevant).
When an instructor views the public H5P, a URL and code will be listed. The URL and code should be shared with the students. The students must then visit go.h5p.com, and enter the code. This will send them to the content's actual URL.